Mount and blade wiki matheld personality
Mount & Blade has received negative reception from critics for its repetitive quests, dialogues, and locations, as well as poor graphics quality. The complexity and thoroughness of the character skill system was also well received.
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Not all reviewers agreed on the quality of the combat system PC Zone criticized it, claiming that melee combat feels random in its effectiveness on both foot and horseback. Critics like Eurogamer, GameSpot, IGN and PC Advisor praised it, describing it as one of the best implementations of medieval combat ever created. The game also received more positive reviews, IGN saying that it may be "the best game about medieval life ever made", while PC Advisor called it "the first, great medieval role-playing game".Ĭombat has been one of the game's most widely appreciated elements. GameSpot concluded that the game "feels more underdeveloped than it does flat-out bad", and Eurogamer made a similar review, saying that Mount & Blade has "foundations for something really quite special, but in its current state the game is nowhere close to delivering on its promises". Reviewers acknowledged the game's potential, but also said it suffers from poor production values. Reception on Mount & Blade has been generally positive the game was awarded an aggregated score of 72/100 from Metacritic and 73% from GameRankings.
![mount and blade wiki matheld personality mount and blade wiki matheld personality](https://vignette.wikia.nocookie.net/mountandblade/images/8/88/Nord_Huntsman.jpg)
A spear, for instance, will do minimal damage when used on an enemy very close to the player, where a hammer could cause maximum damage. Further, weapons have certain ranges where they are minimally and maximally effective, which gives the different weapon types different playing styles.
![mount and blade wiki matheld personality mount and blade wiki matheld personality](https://vignette.wikia.nocookie.net/mountandblade/images/c/c0/Simon_Grundel-Hemfet.jpg)
Aside from each weapon's quality, its effectiveness is also influenced by the character's skill with that type of weapon, and the speed of the player relative to the target: for example, a javelin thrown while running or riding a horse will be potentially more damaging than a javelin thrown while standing still. Aiming with a ranged weapon is also done by using the mouse.ĭamage is dealt depending on multiple factors. The player has to indicate the direction in which he or she wants to swing by moving the mouse accordingly, unless they have changed the options so that the game automatically chooses it for them. Participants in a battle can be either mounted or on foot. The number of soldiers each party can hold is limited by the "leadership" skill and the renown of the leader. There are four main areas where battles take place: on the open map when two or more hostile parties meet, in tournaments organized in town arenas, in siege combat where the player is either defending or attacking a fortification, or in settlements after a triggering event (village is infested by bandits, guards catch the player sneaking in, the player is ambushed, villagers rebel while the player is collecting taxes or the player plunders a village). Weapon proficiencies can also be improved over time by inflicting damage on other opponents. By solving quests or defeating opponents the player is awarded experience points, which can be used to improve attributes, skills, and weapon proficiencies to further develop the character. By becoming a vassal, the player is given control over a certain fief, which he or she can manage and collect taxes from. With increased renown, the player achieves higher standing in the game and may be offered vassalage by the leaders of one of the five factions. The player gains the renown if he or she wins the battle. In Mount & Blade each battle is attributed a renown value, according to the number and power of the members of each party. Upon encountering enemy parties, the player can try to avoid a conflict, or can engage in a battle with them. Traveling to other locations, or interacting with other parties is done by point-and-clicking the desired destination.
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The player selects the desired gender and facial features, then answers a series of multiple-choice questions about the character's past, which generate the character's initial attributes.
![mount and blade wiki matheld personality mount and blade wiki matheld personality](https://vignette.wikia.nocookie.net/mountandblade/images/1/17/Bannerlord_BG.jpg)
The player is able to join one of the five battling factions, fight as a mercenary, assume the role of an outlaw, or take a neutral side.Īt the start of the game, the player is offered a set of options to customize the character. The game features a sandbox gameplay style, in which there is no storyline present. Mount & Blade is a single-player, action-oriented role-playing game without any fantasy elements, which takes place in a medieval land named Calradia.